![]() ![]() SCP: Daybreak (Apart from the SCP Logo, the name SCP, the SCP Wiki, etc) is copyrighted by S. Tornadoman4 - Advertising Expert, Voice Actor Harpchiefone - Lead Developer, Modeler, Designer ![]() Squiffyplays - Lead Developer, Modeler, Designer, Story Director, Audio Engineer Shaggydreadlocks - Voice Actor, Story Designer - Original Author of WDB.īev - Voice Actor, Lead Developer, and Modeler (Currently Focusing on other projects) Story director to control the pace and flow of the game Voice actors for narration and characters -WE NEED HELP! Here are the Skills Required,-.-īlueprint and scripting for puzzle elementsĬreature design (the melty sun monsters are hard) When Day Breaks by Shaggydredlocks (main base, required reading) You will complete simple puzzles, varying from finding door codes, to using the physics system to tranverse the environment. However, those exposed to the light will remain alive and will try to drag survivors out into the sunlight, by any means possible. You play as a scientist trying to get out of An SCP Facility, amid a Solar Event Codenamed "Daybreak", in this event, The Sun melts any living thing touching light produced on the visible spectrum. "An open-ended, SCP inspired, atmospheric, exploration-focused, survival-horror game with puzzle elements and replayability." Respect, Read, And Understand before you review. we also have a discord server where the community can post bug reports or suggestions for the game that we could add.”ĭisclaimer - This is Very Early Access, Pre-Alpha, even. we will have the community one step away. we will also pick the most top mods and see if we will add them to the game. we hope to recruit some people to help us out, if we have a lack of developers, we will look onto the community. we are currently constructing the steam workshop, so that talented people will create great mods, that can expand the game to the vision that the community wants. “we are going to involve the communtiy by making mod support work. How are you planning on involving the Community in your development process? “The price will not change, as we are keeping the game free forever.” Will the game be priced differently during and after Early Access? I'm looking at you, steam, accept this please.” we have some puzzle elements and lore is already planted in the game, we will expand these aspects after steam accepts the store page, ![]() “Refer to the About This Section of the store page for info regarding the current state of early access, But the current idea for the game is constructed. What is the current state of the Early Access version? hopefully we will work with the community on completing this game, there are a lot of talented developers out there that we might pick up on our little adventure through game dev.” “we are going to imporve the game as time moves on, just like we said in "Why Early Access", we plan to add full NPC support, Expanded physics, and many more as we go forward, currently, the vision of the game is already complete, but we will continue working on the game until we cannot anymore. How is the full version planned to differ from the Early Access version? We are going to take at minimum 1 year at minimum.” This game is a original game, its hard to make a game like this. we also hope to have poeple give feedback on the game, so we can polish the game even more.”Īpproximately how long will this game be in Early Access? we plan to add more features as the game moves on, but for now, here is The When Day Breaks game everyone has been waiting for. “We, as a team wanted to show what we have now, in early access, and due to massive fan pleading, we are releasing this game in early access, until we have more developers.
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